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PC World 2004 October
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PCWorld_2004-10_cd.bin
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Geiss - Julia Fractal 2.milk
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INI File
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2003-09-30
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2KB
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83 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.98
fVideoEchoZoom=1.01
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.74
fWaveScale=0.656
fWaveSmoothing=0.8
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.772
fZoomExponent=1.96
fShader=0
zoom=0.98
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.513
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0
ob_r=0
ob_g=0
ob_b=0
ob_a=0.5
ib_size=0.07
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.025
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=zoom = zoom + 0.070*( 0.60*sin(0.239*time) + 0.40*sin(0.296*time) );
per_frame_7=rot = rot + 0.038*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
per_frame_8=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
per_frame_9=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
per_frame_10=dx = dx + 0.025*( 0.60*sin(0.334*time) + 0.40*sin(0.277*time) );
per_frame_11=dy = dy + 0.025*( 0.60*sin(0.384*time) + 0.40*sin(0.247*time) );
per_frame_12=sx = sx + 0.015*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_frame_13=decay = decay - 0.01*equal(frame%50,0);
per_frame_14=ib_r = ib_r + 0.2*sin(time*0.5413);
per_frame_15=ib_g = ib_g + 0.2*sin(time*0.3459);
per_frame_16=ib_b = ib_b + 0.2*sin(time*0.4354);
per_frame_17=blah = 3.0/(ib_r+ib_g+ib_b);
per_frame_18=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
per_pixel_1=rot=rot+rad*0.25*sin(0.3986*time);